![]() ![]() ![]() ![]() It's perhaps an example of how tasks traditionally assigned to the processor such as AI routines, physics and in-game animation systems can potentially be the performance pitfall if not accommodated carefully - a growing pain usually associated with new hardware, and one that will hopefully disappear with more development time. Despite Nintendo's dogged efforts to keep the console's raw hardware specs veiled, the that its three CPU cores are clocked to a modest 1.24GHz value does put the lacking performance of some multi-platform releases such as Batman: Arkham City into perspective. Now we have the Wii U version to add to the collection, released just a day after the console's European launch. Frame-rate issues were a factor around the busy Boston and New York areas, but it still stood as a respectable release for developer Ubisoft Montreal, marking the fifth game in the series for the two trusty home consoles. For our original Assassin's Creed 3 Face Off, we were pleased to find the game's visuals on both 360 and PS3 were very closely aligned indeed, and welcomed the addition of v-sync to a series with a long-standing reputation for intrusive screen-tearing. ![]()
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