Moreover, to see the complete ending of the game, you have to complete the game at least six times, for the number of heroines in the front and back parts combined. In other words, the careful explanation of the world and story development, which is the production's goal to achieve in the novel part, leads to redundancy throughout the game, while the exhilaration from the experience of being a skilled pilot(Called Hotdogger in the Baldr series), which they want to achieve in the action part, breaks the rhythm of the game as a whole. However, when the battle is over and we move on to the novel part, we are forced to read a long, long reminiscence scene of the protagonist. The distinctive feature and biggest selling point of the Baldr series is the action part, which takes place in cyber space. It's only my subjective opinion, but the cause is poor pacing. At the time, if I bought a new game, I would clear it in a short time, but I remember that this Baldr Sky 1&2 took a very long time. I got to know the Baldr series through its predecessor, Baldr Force EXE for PS2, and bought it, bit angry at the split-selling.
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